Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sex hardware ideas, SFM models and questions

edited 8:33AM in Suggestions
Hello, here are somes things I have thought about :
 
    The use of sex hardware synchronized with the program : I read that you have an issue with the "knotting" and the hardware, how to properly render it? you may have your answer to that : The onyx, from Kiiroo. It uses 10 rings to simulate the penetration process, it might be viable to only use 8 for the common sex and use the 2 last for the knotting. Since humans don't have one, I think it could be the closer you could get from what is depicted on screen. (link to the device : https://www.kiiroo.com/onyx/ )

    I've read in a recent post that humans will likely be introduced in the game, so i was wondering about Source Filmmaker models. Can it be possible to use them through yiffalicious? Your program is way easyer to use than SFM and it could provide you with a great number of models already created, and twice as much of possibilities for any scenarios we have in mind. I could allow you use trends like a few days ago with the 834% raise of reseach on youporn about overwatch and may be gain some new patreons.  ( link to the models if you are curious : https://sfmlab.com/?search_text=&incomplete=1&adult_content=2&category=&o=-last_revision_date )

    And lastly, a few questions : Will it be possible to use the tail with the reptilians characters for multiple penetrations on one or more characters present on stage? What VR devices will be compatible? And I would like to know when, you think, you will release the next public version?

Thank you for your work, I think it's great ;)

Comments

  • edited 8:33AM
    I support the Source Filmmaker models, or at least the FBX files they're based on. I've got several custom models for SFM I've commissioned, and I'm not that great with animating in SFM, but importing them into this program would be awesome.
Sign In or Register to comment.