There are a couple of free and paid particle-based fluid simulators in the Unity asset store. Fluids are highly customizable (viscosity, surface tension, "stickiness" etc.) and I imagine you might be able to do some nice effects like that. I just don't know how well it would work with non-static rigid bodies.
Comments
Oh, I can see all that now. Strange how I haven't noticed before you pointed it out. Thank you for that. I do think it's just because it's merely a test and far from complete. I believe it could be fixed. It would take quite a bit of work, though, and the result still wouldn't necessarily be worth it - especially if it's as CPU demanding as I think it is.
@peter
The Cathouse Tale - which is very likely the 2nd you know of. It has been inactive with it's releases for quite a while because they're working on a very sophisticated and dynamic system and they won't release it until it's complete.
Then there's Naughty Tails (https://www.patreon.com/JanetMerai) but it's kinda crude. Also, the prototypes don't seem to work with a 32bit version of Windows and I can't be bothered with making a Patreon account merely to tell the author. They should be uncensored to everyone now but I can't confirm that for obvious reasons.
There's also Naughty Shinobi. I can't believe I actually forgot about that one.
And let's not forget Yiffalicious - so far the best one out of all of the ones I've mentioned here... but you already know that.