I admit that i didn't know the character... anyway in a couple of days i could give it a try, it don't seem too complicated to do ( although i'm afraid that the flying goggles... )
Adine:...aaand now i understand why my horoscope said that i will need patience
I have continued with the idea of the Flying goggles (stubborn of me ) and i have made a normal skin and... as can be seen in the images, also an attempt for the goggles.
The volume part of the Flying goggles are made with props that, obviously, must be placed on the character with the app, so i have included in the zip a premade interaction with the "goggles" put in place and linked. If you want to include these goggles in a new interaction, you must always first open the premade and Force Open in new level from the beginning of the new interaction , buuut... ( i also comment this a little in a .txt inside the zip )
I've put the skins in the format for the Jei3's skinmanager ( or i think so...) Tell me if there are any problem...
EDIT: Following the idea of som2040 for the goggles without the props, for those who are interested in the skin with flying goggles but the other version is maybe... "a little troublesome", i add here an attempt of another goggles only in the skin.
One thing you can do (for those that don't use the props for goggles) is you can try and create the goggle effect (Although the goggles themselves won't have much depth). By using transparency you can create what seems like goggles (or glasses or whatever) at a basic level.
You can see what I mean on my Catwoman Skin. It'd be even simpler since it's not going over the eyes section (Which stretches/shrinks based on expressions and blinking).
The props look a ton better, but of course, not every interaction you run into is going to have the props.
Comments
I have continued with the idea of the Flying goggles (stubborn of me ) and i have made a normal skin and... as can be seen in the images, also an attempt for the goggles.
The volume part of the Flying goggles are made with props that, obviously, must be placed on the character with the app, so i have included in the zip a premade interaction with the "goggles" put in place and linked.
If you want to include these goggles in a new interaction, you must always first open the premade and Force Open in new level from the beginning of the new interaction , buuut...
( i also comment this a little in a .txt inside the zip )
Here the links:
Adine normal skin (without Flying goggles).
https://drive.google.com/open?id=10HH_GR4nojNGUv4Y4Ez1BZsU8EUNdT0C
...with attempt of goggles.
https://drive.google.com/open?id=1Q7slUseq3XNG8Ttj3BRDKPPid0mtRjiP
I've put the skins in the format for the Jei3's skinmanager ( or i think so...)
Tell me if there are any problem...
EDIT:
Following the idea of som2040 for the goggles without the props, for those who are interested in the skin with flying goggles but the other version is maybe... "a little troublesome", i add here an attempt of another goggles only in the skin.
Sample Image:
https://i.imgur.com/PkGkhOY.jpg
Link:
https://drive.google.com/open?id=1ocO_eWc9Afq49AlkXUuhYhRbQ7R1lv-l
One thing you can do (for those that don't use the props for goggles) is you can try and create the goggle effect (Although the goggles themselves won't have much depth).
By using transparency you can create what seems like goggles (or glasses or whatever) at a basic level.
You can see what I mean on my Catwoman Skin. It'd be even simpler since it's not going over the eyes section (Which stretches/shrinks based on expressions and blinking).
The props look a ton better, but of course, not every interaction you run into is going to have the props.
( I have edited my comment to add a new skin trying the idea of som2040. I'm not sure that i have achieved a good effect, buuut... )