@Razz_The_Wolf I actually was thinking of something like that. If we can control the sliders to enlarge body parts one way, we should also have sliders that do the opposite. Hell, Cat has an option that lets you shrink her waist, so it's not like …
@odes to clarify on my situation, my appdata folder isn't even in my yiffalicious program. I had to search my entire computer for it, and I could only find yiffalicious in the "roaming" section. after that, I think there's only two folders I can f…
I don't think I'm finding that appdata folder anywhere.
Srry, I'm an idiot when it comes to this stuff.
EDIT: nvm, found it, but my computer won't let me open it because it's a .yiff file. How do I fix this?
I can see this working on Rhino and Giraffe, but for heavily furry characters like Cat and Wolf, wouldn't it make their fur just darker? Or will it be like the fur shader, affecting only a few characters?
@odes hopefully when you release a new public build, it might perform better. IDK what it is, but public builds seem to run faster to me than WIPs.
Or maybe it's just that, with new things being added to each WIP, the app becomes increasingly bi…
Now that I think about it, my Norton tries to block the app when I download the WIPs; it doesn't do that when I download a public build. Maybe this is what's jacking with my performance?
All I know is I've been having this lag problem ever since they upgraded to Unity 5.0 (I think). I run it on my laptop, I'm not sure if I could upgrade laptop graphic cards from the Intel card.
at one point I actually did download the earliest public build I can find ( can't remember what it was though); it ran a lot smoother in general than any of the more current builds I downloaded.
Well, I figured out my lag problem. Before I boot up the program, I had my graphics set on "beautiful", somehow causing the game to constantly drop in framerate for me. If I set it somewhere below "simple", the game processes faster, but is still …