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[Giraffe and Finn]

edited December 2017 in Custom skins
Hello everyone, I have just started in the world of mask creation and the truth, if I am a complete rookie, I would like to ask for your opinion (sorry if my English is bad.) I am Latin with finished studies, but it is still difficult for me to write in English) This is the first mask that I did well at least the one that if I "tried" doing it

Maya Bikini seems to like to take a lot of sun while observing that good material is offered on the beach.


To get his attention he began by opening his legs the whore and taking off the top.

https://imgur.com/1Ma6S82

https://imgur.com/7HnkDDM

https://imgur.com/hG8rxac

https://imgur.com/pWYOdIS

He completed what he wanted, now begins a trio right there on the beach no matter who else sees them.

https://imgur.com/lk1qgfu


Let me know what you think... even if you don't like.. maybe you can point out stuff that will help me get better.
Have fun!


https://mega.nz/#!kOhzHIrZ!9bZCWAKy5t9NgyXzAFsVoR47AWsLJaVIZ3Y8dkYLisY https://mega.nz/#!pHgxwQxT!8qZ_xYYFyMpuGbg-qW9wjR7-kPT87sc40RKlevTpQ5M


Comments

  • Hey mate,
    Good to see you jumping in. You'll be cranking out skins in no time.

    So some tips on improving.
    First off, test your own skins with the skin manager. I've only looked at the Maya Bikini skin, but you mispelt Female - so while it's detected as a skin it doesn't put it into the right folder :)

    The next tip would be, currently the bikini lacks depth. This is of course, because Maya isn't actually wearing a bikini. But in the absence of being able to put clothes onto characters, we need to create our own depth.
    I don't really know much about art (other than dabbling in it during high school), but what I've found in doing my own skins is that even a simple outline adds depth. This is because even the thinnest clothes have depth and won't sit completely flat on the skin.
    Here's an example I found on google:

    So what I would recommend to make it 'pop' a little bit is to define the outline. This helps immensely also with the knot at the back. At the moment you can't tell which part is on top and bottom, but adding some outline helps define this.
    After you've done an outline, then the next steps are well... highlighting and shading. This is complicated because Yiff will give you some of this from it's lightsource, but I've generally found that an extra layer of depth helps sell the illusion.
    My Beach Bunny Skin for example has an outline, and a highlight (Although, you could say the highlight is the main colour and instead it just has an additional level of shadow).
    Anyway, I quickly did some scribbling over your original skin to show you what it might look like if you added an Outline or an Outline and a Highlight.


    Lastly the thing I would recommend (that will definitely come with time and as you figure out your tools) is to work on your linework. The lines are a bit wobbly in places, and some of them changed size as you drew. You also should pay close attention to the vaginal area, as it's a bit messy down there.
  • Oh my god som2040-senpai I pay attention, is something I did not expect, really, I appreciate the opinion, the truth I try to make the best effort so that the skin does not look so bad, in fact, I appreciate the help to improve by doing more details in the masks , I'll try to improve to give depth, although I'm bad at shading and stuff. 
  • No problem mate.
    Just keep at it, and you'll get better over time. My stuff certainly isn't perfect!
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