Normally the thruster attached to another character just stays "perpendicular", but I've seen animations where the thruster is rotated independently, sometimes so that they are almost parallel with the character they're attached to
I've tried messing around in the pose editor but can't figure it out, help please!
Comments
Edit; Just tried it! It works, thank you
I don't know why I didn't try this before I thought it had something to do with physically moving the nodes and such