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Rhino Shoulder skinning issue?

edited 9:40PM in Issues
Dunno if this has been talked about before, but i don't remember seeing it on my last look through the issues.

The image shows off what i think is a skinning issue on the rhino character. That circled shoulder seems to act odd compared to the other one, but I was able to work around it by modifying the pose.

https://drive.google.com/file/d/0B6JLBE7yyKsIeGY0V0lTTkEtcVE/view?usp=sharing

Ps: HI! Love the work going into this simulator, it's blowing my mind and I'm having a bit too much fun messing with it.

Comments

  • odesodes Administrator
    edited 9:40PM
    Hi FwuffyBlue!

    These areas are very tricky to skin, and undesirable deformation is often times hard to avoid. That said, Blender recently got some major improvements to skinning authoring, so we've updated the Rhinos skinning to hopefully offer a better deformation.

    Thanks for pointing it out!

    And glad you're enjoying yourself. ^^ Feel free to support us on Patreon!
  • edited 9:40PM
    It does look to react better to rotation, nice!

    Also, once I can, you can bet I'll be throwing some money at you. You guys are absolutely worth it
  • odesodes Administrator
    edited 9:40PM
    Thanks man, means a lot to hear that. :)
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