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ColorMask Alpha adds a shine to the Fluff + ColorMask UV_offset does not Mirror

To reproduce.

-Create character
-Reduce smoothness on the fill to 0 to see the effects
-Add bunch of fluff on one side
-Add a ColorMask to the fluff
-Have it be black to easier see the shine
-UV_offset the Color mask to fill the fluff more of the colour
-Mirror the fluff

You will see that the color mask adds a smoothness/Shine, not representing the smoothness it is on.
You will also see that the UV_Offset has not affected the mirroring counterpart.

I have recently discovered the use of colormasking the fluff for even more fluff usage, but it seems to produce some frustrations.
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