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Mirror issues

edited 3:29AM in Issues
1. Blank eyes on reflections. It depends on the angle, but it's difficult to find one whithout blank eyes
http://s12.postimg.org/tqniu6qb1/Clipboard02.jpg

2. If there's someone behind the mirror, you can see his/her silouethe.
http://s14.postimg.org/ca1m7q8ld/Clipboard04.jpg

Comments

  • odesodes Administrator
    edited January 2016
    Thanks for pointing these two things out. We'll try to sort these out.
  • edited 3:29AM
    More mirror issues:
    http://s17.postimg.org/fqurgh667/Clipboard06.jpg
    Hand dryers and stall doors look black on the reflection, and the upper wall from the door has this weird black pixelation.

    By the way, except the "blank eyes" that gives me the creeps, the rest of the issues are just nitpicking. The mirror is awesome even with those small defects.
  • odesodes Administrator
    edited 3:29AM
    Well shit. When the f did all this crap happen all of the sudden.

    Uugh, annoying.

    Thanks for pointing these issues out.
  • odesodes Administrator
    edited 3:29AM
    I'm deploying a new build. It fixes the blank eyes and the black thingies. It does not fix the silhouette. I didn't manage to fix that. I'm experiencing a weird issue with Unity, and I'm thinking it might solve itself when we upgrade to a newer version.
  • odesodes Administrator
    edited January 2016
    You can just download this file:
    https://drive.google.com/file/d/0B03O3-piMMqQT1Byc1VMT2JvZnc/view?usp=sharing

    And replace the other Assembly-CSharp.dll in yiffalicious_Data\Managed.
  • odesodes Administrator
    edited January 2016
    And new version (0.4.4b) is up...
  • edited January 2016
    Now it works perfectly for me.

    Also, don't take me too seriously, I have a bit of a bad habit of trying to break things. Just look at what happens if you look at the mirror from too close: http://postimg.org/image/m22cx141j/full/ I don't even get what the engine is trying to reflect!

    This makes me wonder if you keep screenshots or video captures of "outtakes". Sometimes a bug can be hilarious, and I'm sure you find a lot more than you want to.
  • edited 3:29AM
    I noticed, that the reflexions of the mirror are not very accurate. When a character stands close to it, it reflects it wrong. the reflexions are displaced/shifted for some reason. but only, if you're close to the mirror.
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