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It's like being a single artist trying to compete with e621.net
Hehehe Im getting Doom vibes from just that quote
You can mirror a part itself now btw. It's called flip.
I was like "What do you mean? I dont see a flip anywhere". Then I realize you added a new update for the addition.
Holy cow, thanks dude.
And thanks for the response, and responding to my posts in general. I really do admire the work put into FVNE, and il continue to support it. I guess the anticipation is killing me, especially after getting the 60th character done into the clouds.
With that said, I will probably continue to focus more on clothing. A lot of my current characters could use some
placing fluff around certain the back of the neck can show undesirable results when tilting the head up
And from that, I noticed that the BigCanine head model has the insides sticking out of the front neck when making the characters head look up. I feel like I saw this before but just did not say anything. Oh well, not a real issue anyway.
Yes ive been thinking of making tutorial videos
Does that still happen? I think it should have been fixed in the last release(s)?
It always happened. Im not sure this is something that you can fix truly. Honestly, its not even a bug.
That is the back of the neck of a brand new blank character. Simply making them look up will do this. If you happen to place a long fluff in that upper area (above the seam), it will likely jab through the model and out of the throat like this.
Its not a bug, it is simply geometry and rotation in a sense. Nothing to worry about. Its up to the creator to be aware of this. It is one of the reasons why I personally dislike Model long hairs because they are static and restrict any freedom of movement for the head.
Speaking of which, I still havent fully tried making a model hair using the Garment feature. Tbh, I should steal a model and try it out that way just to see if it can work well.