Not specifically for YL2 but what kind of stuff should I be researching to learn how to better navigate and utilize YL2? For example if the program uses terminology you'd find in Blender or some other program I could watch tutorials on that program and apply what I learn in YL2.
I'm trying to figure out what all I can actually do from template to finished character and I'm not really sure where to begin. Can you sculpt an element? If so how, if not then how do you make X template look like X character on the forums etc etc. Any info is appreciated.
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You can create more complex shapes by performing boolean operations on masks. To put it simply, you can specify the behavior of two or more masks intersecting, and use the result as a mask itself. Creating fine details like that could be cumbersome, but you can still do a lot with this:
The next level would probably be creating masks and decals in external painting programs, like Gimp or Inkscape. With it, you can add custom shape to fluff or iris, put eyebrows on your character, or add small repetitive decals and shapes.
The files that you import as maps can then be fed into the iris shapre, fluff alpha/color, or you can create a decal group to stamp it all over the body, and then paint it the same way you'd paint a mask. Your mask files needs to be a square (same height and width) with length being a power of 2 - the most common sizes would be 256x256, 512x512, 1024x1024 and so on. You also want your images to be monochromatic, or at least use only white and black - during import, the file will be split into separate channels by base color (red, green, blue).
Next thing you might want to try is sculpting your own parts, appendages and decorations. Blender gets the job done.
Several things to keep in mind: