Hi I left a comment on patreon thanks for the reply im Having problems with exporting my character into OBJ it wont export any of the local assets Ive Added and its always in the T pose ... is very low poly is it possible to export the posed character and is there any way to increase the quality including added local asssets ?
Second question ive been struggling for hours with and forgive me if im being stupid as ive never worked with textures before ... ive sculpted my own hair and tails ect and they import fine but i am unable to shade them no matter what masks and layers i create the textures wont show up and the color wont change they just remain black if i change the shader from pbr to hair my imported part just disapears completely.... if im just doing something wrong on my side can someone please explain it to me Sorry im just starting out......here are my logs if needed.
https://pastebin.com/4F7Ucphk
Comments
Images of my Tempest character and the resulting T Pose export
Extracted models are always in T-pose right now. A pose-option could be added. We just haven't had the time. Parts are unfortunately not included either. We're aware of that.
Here's what you need to do (in Blender):
https://gyazo.com/c7ece3948ca3d833b54540c999c596a9
Steps involved.
1. Ctrl + E > Clear sharp (in Edit Mode).
2. Alt + J (Tris to Quads).
3. W > Remove doubles.
4. Ctrl + 2 (in Object Mode) to add a subsurf modifier.
Thanks again for your help