Hi, would it be possible to modify the area around the nose of canine2 head, to improve the texture resolution? Currently it's hard for a character to have a contrasting nose due to the very noticeable aliasing:
The line between the nose and lips is only 1px wide
Comments
I think we can solve this through relief cuts.
Not a final UV (we would still have to make it mirror etc), but just to show the idea:
dogson isn't online right now but I've shared this discussion with him on chat.
Ultimately, it's up to dogson what is to be done about this.