We actually have a property for this called "resolution" in Part objects. However, we had totally forgotten about creating a property inspector for this value type! (Predefined array.)
Currently, Parts (such as hair) uses textures of 512x512 by default.
In the next build, this will be possible to tweak between powers of two from 128 to 2048:
Texture sizes for body is hard-coded to:
Head - 1024 Body - 2048 Hands & feet - 512 each Balls&sheath = 512 Shaft - 1024
Comments
We actually have a property for this called "resolution" in Part objects. However, we had totally forgotten about creating a property inspector for this value type! (Predefined array.)
Currently, Parts (such as hair) uses textures of 512x512 by default.
In the next build, this will be possible to tweak between powers of two from 128 to 2048:
Texture sizes for body is hard-coded to:
Head - 1024
Body - 2048
Hands & feet - 512 each
Balls&sheath = 512
Shaft - 1024