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Managing Uncompressed/Compressed File sizes
I have a character file that is too large for upload, and am having trouble trimming it down to size. What are the factors I should be trying to eliminate to bring it down?
It's difficult to say without having a look at your character, but it's essentially only imported assets that significantly increase file size. Never use higher resolution textures than necessary, and never use higher tri-count models than needed.
Also, some textures are less efficient to compress than others. Noises are generally terrible to compress. We want to add procedural textures so you can get noises w/o having to import an asset.
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