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Part Instancing Bug (?)

Not sure if this is a bug or just a limitation but certain parts, when converted to part instances, do not reduce the number of draw calls. The parts in particular are
  • Bovine tail
  • Cat tail
  • Dog tail
  • Fox tail
  • Horse tail
  • Scalie tail 1
As an example, here's two bovine ears (one is an instance of the other) which results in 14 draw calls

But if the original part is changed to a bovine tail it becomes 15 calls

This is true for appendage groups on the original part as well, so if the original part had an appendage group the draw calls would increase to 16 with the model set to bovine ear, or 17 with the model set to bovine tail.
Also, as I was taking screenshots for this report I found that if you add and then delete an appendage group it seems to not fully remove the added draw calls.

Start with the same bovine ear setup as before (14 calls)

Add an appendage group to the original part (16 calls)

Remove the appendage group (15 calls?)

Comments

  • odesodes Administrator
    Skinned meshes cannot be instanced to reduce draw calls. Skinned meshes include tails and appendage groups.
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