I made a custom model in Blender for Hair, managed to export it as an .obj file and imported it into YL2, however the the surface of part of the model seems to be inverted, not sure why its happening, if anyone could give me some advice, that would be greatly appreciated!
Correct Part of the Model:
https://imgur.com/a/IsJUBYi
Comments
You can flip/recalculate normals with:
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/mesh/normals.html