I do not think this shading bug around nipple area is exclusive to the shade made from Fur.
This circular glitch around the nipple arena is present among other texture/shade related functions.
The current work around this is, not use excessive shade, hide the seams by added a length of fur over it.
I remember this being the case for Detail textures
Its that nipple arena making stuff behave differently. Could be a big tedious task to fix if its per model related.
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Issue 2 is a very minor one. When creating a brush preset, the blue "Create" button is "Delete".
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Horrendus UI glitch when selecting masks.
I dont know if its just me, the ui functions perfectly fine but it does make it harder to see what I am selecting.
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TextureMasks have changed, and so the Texture that was used on the body and maybe hands and feet have vanished. But the texture on head stayed for some reason.
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Il update and bump this thread for any more issues that I find.
Comments
Ah, this is tricky. The nipple is rendered with separate mesh and with tessellation. What you're seeing is the tessellated mesh rendering over the other one. Tessellation is required to show the nipple, but it will interfere with fur.
Need to think about this one.
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lol, wut. I did not catch a word of that. What blue button? We have a green button with a + on it, and a red one with an x.
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UI Bug
I'm unable to reproduce this.
Does it happen on all characters or just a specific one?
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TextureMasks:
Ah, stupid mistake. Paths have changed (as you may have noticed), and I needed to add a former path loading for that. I did, for all properties except the first one.
Issue is fixed.
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Thanks for bringing these up.
Ok, what I meant was, when you click to create a new brush preset and naming it, there is a big Cancel button and a blue OK button. However, I somehow managed to have it say Delete instead of OK. A very minor bug that I almost did not notice out of sheer habit of affirming to a blue button. I dont know how to get the "Delete" back. But I swear it said it
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Same. Just logged back in after a while and It appears to work fine. Previously, it would show itself like that even after restarting the app. I happen to not have it atm. I have a sneaking suspicion that it could be due to Alt+Tab.
In my opinion, I dont think its that big of an issue. There are many ways to work around it within the App. But I think it helps to be aware of it since so many things affect it at this point.
The thing is though, we don't have any blue buttons AFAIK? They're all either pink/purple or gray/black. So everything about that is just super odd!
OK, let me know if it happens again!
Yeah sorry, got all colour blind and refereed the purple as blue. But I AM NOT COLOUR BLIND I swear!
In any case, I've made a work-around using regular UI elements and line renderers to draw lines instead. This doesn't seem to produce the undesired artifacts. I'm fairly certain this bug is fixed.
So the only thing remaining right now is that weird "delete" bug and fur slowdown. They may be related, as the only reason I can think of why it saying "delete" is because the code to set the text to something different was never reached because of an exception. That exception may be what's causing the fur to render slowly as well.
But I need output_log.txt to have a chance of solving that.
I'm in the process of making a patch, and it would be great to have that bug solved, but I need an output_log or steps to reproduce ...
However, there seems to be nothing in the logs to help!
Can you record the whole procedure to cause this bug?
I'm sorry for being a pain, but I just can't seem to cause it!
Thanks again!
Thanks again. I'll probably publish a new build very soon.
https://www.patreon.com/posts/43851917
Release notes:
https://www.furryvne.com/notes/2020-11-13b