As stated in the patch notes
* Increased triangle limit to 100,000.
(NOTE! Previously, character body triangles were not included in
calculation, so the amount of extra triangles as compared to before is
only around 5k.
However, I think the addition of the Anus may not have been considered, because right now many of my characters who I will be needing to update are over 100k, usually at 105k-120k.
Which means, to some extent, the available triangle we previously could have is now less.
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I remember the triangle count was false at one point, so you guys made a patch that made it true, making some of my characters over the limit (But not by too much).
Now, it happened again and this time over by worryingly much (5k-20k extra triangles). So much so that a lot of my excessive fluff usage has been nerfed and many of my characters will require a lot of fluff removal if I were to update them
Of course, this mostly just affects me (I think), but im questioning if we got Extra triangles, or not. My characters are an evidence that its the latter (Latter being, we got less triangles to play with). How else would I upload them before this new update?
I dont know, im just informing that I now have less triangles to play with, not more. And, that maybe the Anus increased the Body triangle count more than you thought or something. Just looking for clarification as to what might have changed to have many of my characters triangle count increase over the limit.
Comments
Now, a blank character takes 51,474 / 100,000.
50,000 - 5,632 = 44,368
100,000 - 51,474 = 48,526
I.e. you should have 4,158 verts more. (For the default, blank character.)
More changes have been introduced though. Any triangles from skinned mesh was not included in calculation before. Now they are. That's probably why there is such a big difference in triangles in your case.
These limits are not set in stone. We just don't want to promise too much. Rather promise too little than too much.
I'm not sure how we could go from here though, but I'm open to suggestions.
If you uncheck scale with source, you can get regular sized fins.
Note that you can use resolution slider to reduce the amount of triangles in fluff. Use as low setting as you can w/o it affecting the look.