Bringin in the bad news!
-NO SOUND. As in there is absolutely no sex noises. This is my biggest gripe.
-Things changed colour, the bar imo looks nicer but would be nice to be told of these changes such as the blue couch is now tan.
Anyone else find anything? Il update more things i find.
Comments
http://download.yiffalicious.com/Assembly-CSharp.dll
2. It was never supposed to be blue! That was a lighting issue due to a bug in Unity, which they since have fixed. So now it looks correctly.
Was gonna post a new issue
-Hands joint to anything spring a little. I cant remember this being in the previous build as i am now annoyed to how the hands dont touch the desired area as it lags behind whatever it is moving ( as in it springs)
It might be worse if your framerate is lower, for example if you're running on a different, less capable device or if you're running VR (which takes more performance).
https://i.gyazo.com/de6de9294741dece5c13fec666749a83.jpg
This will of course be fixed in the upcoming patch release. Until then you either have to choose between.
I noticed cat ears and horse hair behave like they should in this build, does that have anything to do with hands lagging behind? Just speculation.
Are you able to record a video and show the hands lagging? And another recording for previous build that supposedly doesn't have this issue for the same situation/interaction?
Sorry, learning to be helpful
It sticks on the desired areas precisely. Even on high intense movement.
However!!! Public build does not have some of the graphical settings as the patreon build, namely furshader.
So i couldnt make it heavy and test if the delay in framerate was punching the physics of hands.
Build 0.5.2b: No delay on hands now even with maximum settings.
Sorry for the concern but it seems fixed now.
I haven't done anything in regards to this, so I think it may just have been a framerate issue. I don't know about you but sometimes at least my computer can be a bit inconsistent with framerates depending on how long it has been running.
e.g. Horse with 'pull out' switched off and 'push/pull inf.' maxed:
https://i.gyazo.com/7d96a210d549a964cdc40bd879e048cf.jpg
Same but with 'pull out' maxed:
https://i.gyazo.com/0779f4cdcb43aa02aaf3bf20a353469c.jpg
Rhino:
https://i.gyazo.com/d3d329adbbba0133f12f62ea5cce3b0f.jpg
https://i.gyazo.com/e5dab8729ecbb5e45ca822f4da6debc3.jpg
With the horse you can sort of play around with the sliders until things don't look too bad, but with the rhino, it seems to be impossible to avoid- there's always clipping somewhere.
Have you tried turning fur shading off and see if it helps?
I will of course add this tech to fur shading as well, but just curious if it helps at all (turning them off).
I'm wondering if this is at least partly another framerate issue- I seem to remember having similar problems when the orifice dynamics were last changed months ago.
Actually, there's something really strange going on. The orifice push/pull is inverted. It looks like the orifice is being pulled when the other character is pushing, and when other character is pulling the orifice is being pushed. I tried adding another fox next to him in the exact same setup, and that one does not have this issue. So I thought it might be a saving / loading issue, but even after saving and loading, only your pose behaves this way.
I will need to investigate more.
https://i.gyazo.com/c0e8116eb63b629c08da8ad1df64382b.jpg
It seems to happen when the rhino is pulling out at low speeds, otherwise it seems okay.