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model specs in substance painter

Has anyone tried using hieght maps in YL1?

When starting a new project what settings do most use for the fbx files? I have had mixed results with mixed results lol.
Does anyone have models without the hairs?

Has anyone used skins made with "workflows" and do they work properly?

Comments

  • edited December 2021
    when I used to do height/normal maps for characters in YL1 I would bake the height/normal map into the Base Map.

     it wont have the depth but the effects will be there :)
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