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Something about the new interactions/posing engine, and the new video.

From the (still early) tech videos it seems that posing the torso of the character still relies on a single node, the root node, as it was in v1. In v1, the only way to introduce a twist to the torso, having it face a different direction than the pelvis was to use the arms, and stretch or pin them to an extreme location.

I think it would be important for another control to be added to the spine, so the torso can turn independently of the pelvis, regardless of the arm positions. 


  • odesodes Administrator
    We have three new sliders for that: bend, twist and lean.
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