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Mirror room or "Room of Mirrors"?

edited 9:29AM in Suggestions
Just found a few minuttes to play around and I decided to try something: Box of mirrors in the locker room. But it is a bit of a hassle (yes, I'm lazy and tired). But then I noticed, that the mirror prob does not reflect in the other mirrors. So, for a new level, how difficult would it be to make an octagon shaped room, full of mirrors, each one reflecting one another?

Comments

  • odesodes Administrator
    edited 9:29AM
    This is unfortunately not very feasible to do since rendering each mirror reflection requires its own render pass. So renderering mirror reflections recursively (mirror in mirror) would increase the render cost significantly.
  • edited 9:29AM
    So, what your saying is, that with the propper setup (core i7 Extreme, min 16GB highend RAM and an nvida GTX 1070 (and no, I am far away from this yet :P )), it would be possible to run?
  • edited 9:29AM
    But just an octagon shaped room, where the mirrors only reflect the actors?
  • odesodes Administrator
    edited 9:29AM
    DrunkDragon said: But just an octagon shaped room, where the mirrors only reflect the actors?
    That would be possible.
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