I was just wondering if the game would come with imported characters later in development. Since we got like custom characters, would it be a stretch to have models imported into the game like how SFM does? Like, say Pokemon, Digimon, FNAF, whatever?
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i don't think a straight import would be all that simple as the models and their rigging would need to be tweaked to work right with the custom anchoring and posing specific to this game.
and.. from what i've seen of SFM there is sometimes still some level of 'porting' required depending on where the original model is from.
It will probably be a similar situation with this. They're obviously not going to endorse (or likely even allow) uploading interactions using copywritten characters, but they can't stop you from making them or distributing them elsewhere.
The vision of creating a market like this has nothing to do with us wanting to earn more money. We're fully content in that regard. If we ever launch something like that (and that's a pretty big if), we'd probably take a little percentage solely to cover the expenses of running the cloud service, but the main idea behind the whole market thing is that it would drive higher and higher quality characters from talented artists, and thus increase the value and content of the app.
If you gave the option of a base model (or perhaps a few with different dimensions [male base model small, female base model small, male base model medium, etc] that individuals could import fan created models, that would still enable the functionality. And if the models weren't hosted in the game, but only accessible by the end user downloading the model, that would prevent liability to you as well.
1) Body sliders for height, muscle, more fatness options, etc.
2) Genital selection, perhaps different appearances or styles to choose from, or just to allow dick girls, cunt boys and herms.
3) Certain body parts could have a range of selection, such as different shaped horns, ears, etc.
4) Perhaps the skins, hairs and accessories could be created in such a way that they would work with a color picker?
It just sounds like the pandora's box issues with a character importer would be a huge distraction from creating a standard character editor that could quickly add a ton of variety to scenes.
And lastly, do these two choices have be mutually exclusive? If you do enable a way for skilled artists to add quality content, it seems an existing character editor would allow them to add a bunch of customization options to their work as well.
i'd think some of the changes i would want to make (outside of textures) should be minor and potentially manageable with some sort of in game mesh editor. for example, changing the ear shape, swapping out genitals, and muzzle adjustments. just the ears and muzzle for example could be enough to change the fox into a dog.
the adjust-ability in R2CK is awesome and all, but (no offense to fek) i much prefer dogson's character style.
But, in the end, I know I will spend hours in a built-in character editor
You're talking about Substance Painter? I've been playing with it and found it's way easier than editing the flat UV maps. If/when they add texture modding support I'm considering the rent-to-own pricing to make it less of a hit to my wallet.
So, it's easier than the ol' UV maps approach, eh? Nice. Well, when I have gotten my new hardware, then I might consider looking into it even more.
IMO The character editor idea seems nice on paper but the usual end result is everything is a derivative of the source model's style which is kind of boring and samey. A good reason not to use it could be see in one of your examples (cathouse tale) in which pretty much every model is the same build with slight differences in minor detals + a head swap. The only way to make a character editor really work would be giving some level of sculpting and mesh painting in the actual editor itself which has to be way more work than just loading models on instantiation. That being said, if you manage to pull it off you guys might want to consider working at some AAA studio in the future because big money developers and publishers are going to be banging down your door to get to that code/skillset.
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