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Tutorials?

So, after tinkering around with the game for a good chunk of time, it's really neat (and now I just may be sold on Unity engine for my own projects lol).

Here's the blockade for me though, how do I make scenes (and label them)?
Would someone be up to the task as to make a tut of this or has one already been made? (searched this forum and turned up empty on that matter, perhaps someone is working on a sticky for the forums?)
Or do I have to be a higher level of patreon to access the ability to make scenes? Also, what of orgasms; higher level required too or is it buried in the UI someplace?

Aside from that, really wicked stuff here :) as a fellow modeler, I know this must have been a daunting task! Especially all the coding that must have gone into this to make it work so smoothly!


PS - To the Yiffalicious Team: I read that commissions are indeed out of the question but what if some of us modelers were to submit a character to you to be ported into the SIM/game? I didn't see aything about that in the roadmap (Unless I was an utter clutz and overlooked it) and was curious, if you approve, perhaps have a 'kit' or instructional .doc explaining what needs to be done to new models before submitting them to you?
Just a thought :)

Comments

  • odesodes Administrator
    edited November 2016
    Hi,

    Thanks for your kind words.

    PorscheHusky said: Would someone be up to the task as to make a tut of this or has one already been made?
    There's one on the download page (to the right) but it's very old and kinda cringey. We want to make a new one. The basics are still the same though.

    PorscheHusky said: Or do I have to be a higher level of patreon to access the ability to make scenes? Also, what of orgasms; higher level required too or is it buried in the UI someplace?
    Features are always available to everyone, but some cosmetic things might be locked to certain patron tiers. (Right now additional skins are the only things that require patronage.)

    To make them orgasm, create a snapshot, go into its properties and check the orgasm event checkbox.

    PorscheHusky said: but what if some of us modelers were to submit a character to you to be ported into the SIM/game?
    Not going to happen. The majority of time during character development is spent on preparing the model to work with the engine. I.e. dogson can throw a sculpt together in Zbrush in less than 1 hour, but translating that sculpt into a realtime mesh with proper topology, blend shapes and rigging is what takes most of the time. There would literally be zero benefit from "porting" a model.

    Custom characters is something we're looking at though but we're not fully sure yet what it's going to be exactly or how we're going to implement it.
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