I don't know how the back-end code works but I think It'd be nice to be able to automatically deflate anything that can inflate. Like, to create auto-reset states, or as part of a animation chain. Currently what I've observed from the UI, by using infinitely cycling cum states (state 1 directs to state 2 that directs back to state 1), is that there is no problem with inflate driver going over inflate capacity.
If we had a negative value for the drivers then I imagine it'd work the same way. That is: the deflate value wouldn't go under the base of 0 inflation. Right now there isn't a deflate option (at least that I can find) and adding it seems like it might be a relatively easy thing to do since the framework for inflation is already in place.
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Currently that isn't possible but it's been on our roadmap for a while. Definitely gonna implement it at some point in YL2.