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Parented node positions not resetting properly.

edited March 2017 in Issues
Hello! I've really been enjoying this whole, like, animation engine. I can't wait to see all the features y'all got planned be implemented.

Right now, though, I've found a bug with the way that nodes reset after ending playback.

https://gfycat.com/WhoppingWeeklyIndri

In this video, Fraenir's hand is parented to Fox's chest. It's in its normal position, but after playing the bottom-most snapshot, stopping, and clicking on the first snapshot again, Fox drifts backwards, thus dragging Fraenir's hand with him.

It also happens when stopping the last snapshot and playing the first one right away. It's like the thrusting has a slight carry over and it doesn't immediately reset back to the position it should be in.

https://gfycat.com/NeedyMisguidedIberianchiffchaff

I'm currently using the newest version, 0.7.1, but I first noticed it in the last public build, 0.6.4. 

Here is the interaction, if you guys wish to take a look:

https://www.dropbox.com/s/o3rpqnw8aijmkdg/Nodes not resetting properly.yiff?dl=0

This interaction was completely created and saved in version 0.7.1.

In any case, thanks for the hard work you guys are doing!
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