I saw that you guys are working on custom characters, And i had a few questions about it.
Will it be more of a Character Editor, Where you can take a base model and modify/add things to it? Or will it just be a way to import characters you have made on your own, into the game?
How complicated will it be? I have absolutely 0 skill or experience in 3D modeling or anything like that, I know that may not be the case for everybody, But i was just wondering, Whatever the custom character system is, Will it be usable by someone with 0 experience?
Comments
Sculpting - Hard
Retopologizing / Mesh flow & optimization - Hard, especially with the constraints and requirements we have
UV mapping / seams / unwrapping - Not hard, but does require some training
Texturing - Depending on what you do, it's either hard or easy. Flat colors are really easy to do while realistic ones with patterns and such is a lot harder.
Rigging - Simple, but meticulous and tedious
Skinning - Hard
Vertex coloring - Not that hard but you need to understand what you're doing
Special setups for Yiffalicious - Not that hard, but will require some getting used to
Blend shape authoring - Like sculpting
I don't expect any newcomers to be able to create their own characters. They might be able to mod example characters or any characters that others have distributed, but creating a character from scratch is very hard. I don't expect anyone but very skilled hobbyists or professionals to be able to do this.
Also it can be like a good answer to the questions about "how do I do a model from scratch"?
I would be more than happy to make mesh for you, you seem to be very smart and have a great program V^___^V