Hello,
This concept up a couple of times in past posts, but I am not sure if it was ever addressed directly. Would it at all be possible to have pieces of buildings, such as walls, doors, floors, ceilings etc, be made available as props? This could a simpler form of map editing and could potentially add a lot of variety to scenes, with customized rooms etc. Since you guys have already been creating buildings, would it be possible to create props using those same resources, or alongside them?
Comments
I would think that the ideal map for having larger props like this would be just a flat empty space. Some kind of "snap to grid" function would probably make fitting the pieces together easier, but wouldn't be required. The walls, floors and door sizes could be standardized to help with that as well.
I am not suggesting that too much time and resources be devoted to an entire map editor per say, but that the idea could be simulated by expanding on the current props.
Imagine the crazy scenes that could be made if people could put together their own rooms, furniture and structures. This would enable a lot of additional fetishes. As the program continues to be developed over time, more and more pieces could be added which would add exponential variety. In a way, this functionality might even be easier for the devs in the long run as a whole bunch of new scenes could be created without having to make entire maps.
so basically, a prop that would do away with the need to tie objects to off screen penetrations?
http://wiki.polycount.com/wiki/Modular_environments