That's neat. I'm really curious how they achieved this. The only way I know of how to do something similar in Unity would be to use an asset like VertExmotion. I wonder if that's what they're doing, or actually doing proper volumetric calculations on the body using a computer shader or something like that. There are some severe issues as the body animates, but I'm still impressed none the less.
Thanks for sharing the video.
As for when something similar could be implemented in Yiffalicious - I don't know. But having seen this makes we want to try.
I investigated this game previously and it turns out they're using nvidia flex. Nvidia flex is a particle based physics solver with support for soft bodies and fluids. Unfortunately, it only works on nvidia hardware, and therefore is not interesting for us since we want our app and its features to work on a wider range of hardware.
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Thanks for sharing the video.
As for when something similar could be implemented in Yiffalicious - I don't know. But having seen this makes we want to try.
"Wife beater simulator 2017"