Download here:
https://mega.nz/#!Zh8WST4S!82tyeyBYGBWzLkH-sy6mqtec9FDxPIrFzL8HdhhGtvIFuta/Herm here:
https://mega.nz/#!4pEWhKwL!rSnIUeLN9IgUWTFw_islThJUcL1qSjeJAf9TGJ3QfnE(Likely Dead Link)
Sorry to say, I do not have the futa ver anymore. Its been a while and ive changed much of my whereabouts of the files. This one is certified gone from my possession. Whoever else has it, owns it. My NFT certificate to you :PKnown issues:
Her futa/herm dick aint correctly coloured
You can spot seems between her wings and her body, was to lazy to pinpoint correct colours.
Description:
I mostly just threw the futa version in the for those who want that, sorry about the dick though, If i come around to it, il update it.
The process was simple, I previously did Cat leopards entierly on the texture itself using photoshop. But this time around, when I started working on Ilinir, it was so hard that I had to make it as simple as possible.
As simple as making the texture colorless (to keep the scales), and adding small dots of imperfections cus thats sexy. I looked around for the hair texture and there was none, but not at all worried as the white choice was imo better than what I wanted (which was dark grey). Im probably missing, but for now Il figure that out later.
This was just another exercise in making skins for this app, I hope you enjoy, even though this one is not as special.
Comments
if I have to make a criticism on it, the areolas look a tad messy
https://e621.net/post/show/982499/anthro-anus-big_breasts-black_nipples-black_pussy-
https://e621.net/post/show/664183/2015-animal_genitalia-anthro-balls-barbed_penis-bi
Substance Painter allows you to paint an underlying Height map that then can be exported out as a normal map.
https://support.allegorithmic.com/documentation/display/SPDOC/Height+Map+Painting
Really digging the gray skin on her, I myself was considering such skin when I was making them but though "maybe they think it's a too boring color for her?" and didn't do it. But you showed us that it works really well, good job!
I lied, I dove straight into the program. And then I understood what you meant. But does it not defeat the purpose of height maps?
Like, there is already a height map to the models in the app, the scales on illinir for example. So no matter what you add to the texture file, the scales will stay there. And whatever height Map I manage to mix in there, is going to look flat. The only thing I can manage to make out of it is just a nice texture, or a way of defining something despite light actually affecting it.
So far we can only re-texture the actual base colours, which is fine.
(Gosh im learning so much)