Hey everyone
So I'm gonna make this one short. Maybe the Yiffalicious crew has this planned already, but I'm gonna suggest it anyway. I really think the spine joints should be rotatable. I'd really love to be able to rotate the head left and right, up and down, the upper torso to rotate seperately from the hips, for more variety in poses. We could do so much more just by being able to rotate the spine joints... That would be so amazing.
So, if you didn't already think of this, please consider it?
Comments
http://forum.yiffalicious.com/discussion/19/some-ideas-i-got
http://forum.yiffalicious.com/discussion/506/add-the-ability-to-rotate-the-torso-node
There's also making sure that more joints & rotations on every character actually works, is compatible with everything else, doesn't cause bugs elsewhere, and is overall actually plausible for each character. (Many of the characters have meshes/models/textures that don't look too great in certain areas when rotated/moved, the same thing could happen here with stretched textures or having the model scrunch or shape in unwanted ways.)
Maybe I'm not entirely correct, seeing as I'm not a developer. But I'm pretty sure it isn't exactly a snap of the fingers to add something like this in, especially since it's something new. Who knows though, maybe it will be much easier to do once YL2, the new engine for the game, is finished.
Either way, I really hope they will look into this. I'm slowly getting tired of the same poses over and over again. I think making those 3 spine joints rotatable would give us access to so much more pose options. This game has so much potential, why not make use of it?
SexyLizard69 Yeah, same here. Moving the arms doesn't really do the trick.
https://trello.com/b/9wLqxJsx/yiffalicious-roadmap
It is just one of those things you would have to be patient for and just do the best that you can, sofar I have seen some pretty amazing things that others have done to get it to work. ;-)