Just curious. YL1 does not use them, so will YL2 use normal maps? I think this would help in creating better and more realistic looking shadows on the models. I don't like how in YL1 the shadows are painted on the skin textures. It does not fit the lighting and it looks kinda ugly.
Comments
http://forum.yiffalicious.com/discussion/1403/yl2-update-april
Yiffalicious 1 does use normal maps too. In YL2 we are however using a more sophisticated technique for authoring and rendering normal maps. Hopefully that will make them look better than in Yiffalicious 1.
It looks good straight on, though strong AO combined with the other lighting techniques I think creates a shadow that looks too strong when the character is then viewed at angles
The occulsion setting in the graphics does not seem to affect the AO on characters, it is always on I think. For the characters with fur, the fur shader being on can reduce the shadow.
AO
Less AO
Ah, another thing: Will you release the character editor pre-launch of YL2? Just so we could play around with it and create charatcers, which we then can put into the game when it launches. Kinda like Maxis did with Create-A-Sim in SIms 4. That would be awesome.