Just wanted to post a quick discussion for an experiment I recently tried. Started up Yiffalicous with an Oculus headset in VR mode, selected a scene with a character laying down (which was my POV) looking up with another character in cowgirl position, and then used the new FL Launch auto stroker. I have to say it was the most awesome VR experience I've ever had! If anyone has the same chance I would highly suggest it! I think it would be amazing if the Yiffalicious crew could find a way to integrate the new Launch software with their program to detect character movement like the interactive mode does on the Launch. Imagine being able to have the characters in the game actually move for you in first person POV!
Comments
Where can I read more about this device? Do they offer APIs?
https://www.fleshlight.com/collections/fleshlight-launch/products/launch
There are also quite a number of reviews available online. As to whether or not Fleshlight or their partner company Kiiroo offer APIs I'm not sure. It's not something I have looked into yet but I do know that the Launch is compatible with VR headsets when using software compatible with the device. They have some videos on feelme.com that are VR compatible and sync with the device that I have tested. You would likely need to contact either Fleshlight or Kiiroo and ask whether or not they would provide APIs.
Edit: Just to be curious I have contacted both Fleshlight and Kiiroo support to see if they offer APIs for developers
unfortunately, i don't see anything on their site for developers and they are part of the company that had the patent for 'teledildonics' that was going around suing open source projects to make this sort of thing more accessible, so i'm not very hopeful, but definitely report back if you hear anything from them!
--edit, looks like there's already a project online for reversing their command format
https://metafetish.github.io/raunch-docs/
It looks pretty basic: there's only one command that tells the launch to go to a position and at what speed. But as the communication is via bluetooth, I don't know how hard it can be to implement on an Unity game.
(By the way, "nearing a first release" it's a bit optimistic... the first release will be the character creator only, and it's stated for a generic "this summer", and that's not set on stone)
I've had it for a while and have no real complaints other than that it's a little difficult to hold for long periods of time and takes a long time to charge.
But as far as cost and compared to other similar products on the market?
It's one of the better ones.