Hey,
I run Yiffalicious no_vr for some weeks without any problem. I then reinstalled my whole system and just moved the old Yiffalicious Archive back in place and it was running again. But since then the sreen freezes after some minutes in any szene while editing. It seems to be still running because the sound goes on but the picture freezes. I also can interact (start / stop animation) but dont see anything changing.
I whiped the registry, tryied the installer but no success at all.
This is my log file:
https://pastebin.com/FYCB7FXAIt seems to have a problem with DirectX 11? I got DirectX12 installed. Anything wrong here?
Thanks!
Comments
I updated my GPU driver but that did not helped. I know completly remeoved my NVIDIA drivers and reinstalled fresh. I now could edit for about 10 minutes without a freeze.
I'm not 100% sure if the error is gone but it looks pretty good so far.
Well .. somethimes it's that easy ...
D3D11: Failed to create RenderTexture (1920 x 1200 fmt 19 aa 1), error 0x887a0005
(Filename: Line: 359)
D3D11: Failed to create RenderTexture (1920 x 1200 fmt 27 aa 1), error 0x887a0005
(Filename: Line: 359)
I don't know whats going on here ..
Also, are you running the 64 bit version of Yiffalicious? You should, because the 32 bit can only use 2Gb of RAM and may run out if you create complex scenes.
Don't know if it is the system memory. You mean RAM? I got 32GB and there is ~ 7GB in use.
Or do you mean this virtual windows system memory? Can I check if its running low?
Is there a way to start Yiffalicious with more memory?
Try reinstalling Yiffalicious, if you haven't tried yet.
For whatever reason, Unity seems unable to allocate textures and vertex buffers. Usually this is due to memory running out, but there's plenty of memory on your graphics card, so I don't know what to make of it.
It would be interesting if you downloaded GPU-Z and ran it while running the app to monitor memory usage.
GPU Clock [MHz]
2037.5
1518.8
Damn, absolute not had that in mind because all other games runs pretty smooth.
Thanks odes for makeing me check the values and so I noticed the GPU Clock / memory clock again.
Anyway, why in the world you want to overclock a GTX 1080? That GPU it's powerful enough to chew any game you throw at it, and overclocking it you only win marginal increases in FPS while skyrocketing crashes, fan noise and power consumption.
If it's only for the bragging rights, get the benchmark record and go back to stock clocks, your sanity will thank you.
Horsie: of course your can discuss OC. My 1080 do not run all games perfect. There are much games at 1920x1200 that fall below 60fps and with vSync instant to 30fps it don't looks so nice anymore. Thats why I added a little (very little) more power to my GPU and that helped it most cases. Enough to keep stable >60fps. So thats why I used it. I dont had any problems since 1,5 years. After my system reset I had I slightly different OC profile. Seems it was not as stable as the one I used before. Thats all.
Sure, I prefer a stable game much more than 5-6 more fps. But as I said: Had not any problems here at all and it helped me to keep min 60 fps. Thats why I used it.