Love the "game", I've never found entertainment in character creation until now, screwing around with everything is pretty fun too. Although I have found one problem; I'm not sure if anyone has noticed it, as the issue is very slight; regardless though, it's killing me.
When mirroring any part of the skeleton when in pose mode, it mirrors the opposite end slightly off. The example I've provided below is a fresh character with no pose that I've moved down to place the feet on the ground so it can be used as reference.
https://imgur.com/77wLuqDYou can see in the image, that her right foot is higher and slightly angled more than her left foot, which is what I mirrored. This happens with every body part that can be mirrored.
Comments
If you reset the pelvis rotation by selecting the node and pressing R and then re-mirror the limb, does it work as expected?
I implore you to try it yourselves and see. What I did was open the game, load a new character, go to pose, move the body downwards, put the left/right foot on the ground (made it look nice) and mirror it. Using the ground as a reference, you will see that the opposite foot doesn't lay flat like the foot it was mirrored from.
EDIT: Coming back after trying it again, It seems as though the pelvis is the culprit, but resetting it doesn't resolve this issue as it resets to its standard position, that's the problem; its standard position is off-kilter.
Pressing X to change the transform space to relative to the pelvis' rotation shows that its baseline rotation spawns it askew.
https://imgur.com/PQIqF6X
The image shows the pelvis after I clicked on it, pressed E (Rotate), then X (Change transform space).
Although the pelvis looks perfectly fine and doesn't seem to be oriented in the fashion that its rotation gimbal represents... I believe I've found the problem: It seems the pelvis' rotation gimbal is off-kilter and that is what's throwing the mirror askew.