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Renara

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Renara
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  • One question to answer would be what do people need more; full human characters, or just human bodies? For example, I wouldn't mind a human body for doing POV scenes, if there were a way to make a scene POV only, then the character wouldn't need a h…
  • Made another one, and this one I'm really pleased with. This is another one of the Office level (apologies anyone who struggles to run this one, but I love that level), featuring the same boss Ilinir, but with no ASSistant Charlotte this time, and i…
  • So I've added a new animation, and wouldn't mind some feedback! It's under "Newest Animations", a fun "Girlfriend Experience" between foxy femboy and futa Charlotte, it's another of my POV scenes that I love so much. Update: Also added a second new…
  • Where can I see these animations?! Sounds like good stuff you're doing! ^_^When you launch Yiffalicious just go to Select Scene and enter the following into the search bar under the Hot or New tab: author:"renara"You should see all my published anim…
  • So it seems 32-bit Yiffalicious can handle Simple quality at 720p on all levels except office (and possible fantasy, I didn't try that). Looks like that one won't load at any size/quality under 32-bit, so I've had to use the trick of swapping it for…
  • Aha! It was memory that was the problem for the 32-bit install, I dialled it right back to Fastest and it started up quite happily. I guess I'll just work my way up and see what I can get it to. Can't believe I didn't think to try that first! *facep…
  • I tried Wineskin winery as well, unfortunately that seems to run into the exact same issues I've been trying with PlayOnMac's 64-bit prefix support as well, but not having any luck there either, I keep getting an error like: Unable to load mono li…
  • Thanks for the animation! While smaller levels may be the right way to go, I'm a little concerned by that direction; performance issues aside, the Office level has a lot of appeal to me especially with v2 adding a timeline, because it has a lot of …
  • I've been looking over the Unity docs on occlusion culling and it still seems like this should be possible to support. It sounds like rooms need to be organised as individual static objects; the contents and characters and props can then be conside…
  • @odes: A free roaming camera is not always positioned within a room. I'm not sure what you mean by this? A camera has a physical position and an orientation just like anything else; based on that physical position you can determine what it cannot po…
  • That's a tough one! My favourite model is the Horse; I know he's not very expressive, but despite being hung like, well, a horse, he has this wonderful balance towards effeminate that lets him top and bottom equally well, but he's not a named chara…
  • @MotorcycleCop: Perhaps some sort of commenting system would be better overallWhile I think the option for comments/reviews would be great to have, it's a lot more work for creators to keep on top of as they need to read each one, and isn't as simpl…
  • Hmm, that's strange, it shouldn't matter whether the camera is first person or not, just as long as the camera is positioned within a room, it should be safe to occlude everything outside of it that can't be seen through a window etc. I guess it de…
  • Was about to suggest something that may be redundant looking at the universal mesh preview; does this mean that all characters will be based around the same set of basic body meshes, with only the species specific parts that need to be customised be…