i'm not sure where to go from here either. I did connect the visual studio debugger to the FurryVNE.exe last night and it seems to be the GameAssembly.dll kicking the error, but without the .PDB files associated with those DLL's, a proper debugging …
update....after switching all my ram settings to auto....still no go. I think my ram has to run the XMP profile because of they type it is...DDR3-2400 and that is the only profile which matches the timings for the ram.
Thanks for posting that. I h…
The Duck talked.....
https://forum.unity.com/threads/unityplayer-dll-every-games-made-with-it-are-randomly-crashing.897173/
Some of that info seem strangely familiar regarding the access violation and the amount of memory available?
Seems it yielded…
no, the FurryVNE did not produce an error file. (I wish it did...)
Concerning the memory, i have no idea where it got that number from but my systems reports 8GB of ram which is what I installed. (though if I try to add more, my system suffers ran…
Hey odes, Thanks for responding.
My cpu is Athlon X4 880K 4Gz.
FurryVNE_2021-05-14 is the version I am trying to start.
I don't know if this will help but here are the details copied from the FurryVNE has crashed popup window:
Problem Event N…