I forgot to consider the possibility that Unity doesn't support the advanced weight painting available to Blender. When I experimented with rigging in Blender, it allowed me to weigh my mesh to multiple bones in any arbitrary ratio (i.e. gradient we…
@odes
The new render definitely looks a lot better (that and my PC is pretty crap and can't run the top render settings anyway, which may impact some of the curvature.)
I've seen a few fatties and am no twig myself, and those who retain a voluptuo…
@odes It's been some time since I've actually run the program, so I don't know if the models have been updated since then. I may make a separate topic on the matter if I run Yiffalicious again and notice any persistent model errors
I'm not a Patron…
@usicco Thanks! =D
@lovalicious I appreciate the feedback!
While the character in Yiffalicious uses more or less human leg proportions (likely for globally compatible animations & calculations), I find this to look very unbalanced and surreal …
It's probably going to be a bit complicated -- the existing characters already have so many completely different body sliders for expressions et al, so your mesh / rig / metadata need to not only support but define those body sliders.
Your skeleton…
@Waves BEEPBEEPBEEP! What's that? Time to put you in your place? Don't mind if I do!
Let's cut right to the chase: Stupid people like you are the source of everything wrong with furry. "Uh oh! A kind of furry that isn't mine?! Better mock it right …
@Waves I didn't say anyone wasn't hot... just that if we were talking about breasts that looked fake, Elaine tops the chart; zero gravity, spherical w/ sharp angle to her chest wall, surgical scars
(they're not really surgical scars they're just we…
They'd look fake if they didn't jiggle. Because they jiggle, they just look very plump and generally awesome.
If you wanna see some mad fake boobs, check out the deer.
I do think Giraffe's aereolae are a bit too dark -- options to adjust their col…