In combination with F8, WASDQE, and Mouse 2 controls I can get just about any position and angle. That being said, the VR functionality should be built such that the IRL horizon and in-game horizon are *never* misaligned, rendering Mouse2 control un…
So I just bought and booted up 0.5.2b, and unfortunately it doesn't look like it detects nor uses the Vive.
I know unity is eventually getting native Vive support, but for now I think you need the (in my experience very robust and simple) SteamVR a…