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RinAldrin

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RinAldrin
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  • Huzzah
  • I wish I had my Oculus right now so I could buy and try this, I have to use my Notculus to try and get it
  • @Tigra_Watanabe Everyone has their kinks, no shame in wanting some slimmer models I would love some as well. I would also love to see a horse character that was a big body builder type, wider shoulders more muscles in the arms ext like this guy http…
  • I have it just haven't really tested it out, to stuck in my ways since I used it for so long :P
  • They are currently not planning on releasing the game on mobile but there is a way you can do it with Cardboard. There is an app called TrinusVR that streams from your computer to your phone, the phone's movement is sent as mouse movement so if you …
  • My Oculus won't arrive till July as that is the batch I got it in. There is however a way to cheat to get some basic VR, if you have google cardboard you can use an app called TrinusVR to broadcast the game to your phone for a VR headset. It basical…
  • I use Fraps for my recording haven't really touched Shadow Play. Granted the footage takes up a lot of space (1080p 60+fps is huge) but it still runs well I only think a few games give issues, granted I haven't tested it with Yiffalicious.
  • @DrunkDragon I feel that way too at times. Also @Tigra_Watanabe from what I have seen the Cat model that was created in this current cycle is thinner same with the fox boi. They both have the inflation sliders to make them like the others but by def…
  • Oh ya that was it thanks, hope it does get ported to Unity that will be so fun.
  • I believe I saw a tech demo from Nvidia which was just a physics sandbox and the way they did cloth and water balloon rendering was where you had multiple points and the mesh was rendered between them. Same worked for water where instead of a solid …
  • It would be possible, the easiest way I could see it is to have a collision mesh around the bones mainly say fingertips, that lacks a mesh renderer. If nether of the models are a trigger area and if the other character has a collision mesh it will p…
  • As someone who works with Unity I can say there are a lot of things that have to be altered when going over to mobile. Mainly this is in the shader department but also in the file system, I know for a fact that on Android you lose many of the lighti…