Some of these can be fixed / sort-of-fixed. Some with modifying the serialized data other with replacing with different assets. This is better done by the skilled authors, but can be done also by low skill hacks as well... this is series of observat…
Normal maps in the program now are already good. I think what happens is that the ambient occlusion on some character is very strong, which adds a dark shadow especially at an angle. Like, the fox below, first is with normal AO map strength, secon…
Neat thanks! Knowing the tools others have tried and sucedded with is useful in growing skill.
More detail for unity work if it is interesting:
Mesh types are a standard resource in files, it contains information like vertex, triangles, nor…
I noticed that the ones I found were a tad darker than the ones in the default game.
This is because the .png files exported from many tools include gamma values but many texture entries in this program expect a linear color gamma. Re-export the …
I used blender, zbrush, unity file editor and some custom tools. It is added 'expression' in the program interface. Some files are standard untiy files that contain standard types like 'Mesh' is a standard unity type, but it seems that each game wou…
Even thought this is a little old, the answer in Blender is to alter the 'bleed' setting in the texture paint mode.
In texture paint mode, go to the tabs on the left, swtich to the "tools" palette, and look for the "Bleed" slider about 3/4 of th…
Most of my support for projects is with altruistic intent. In this case, access to a feature is gained and then lost depending on an an-going pledge commitment.
I know I'm risking being annoying, however it seems to me a better deal is to eventuall…