It could definitely get confusing, which is why (if you somehow feel you need even more work to do), it might be worth hiding in an advanced menu. But only if you decide something like this is worth implementing, of course! It just means that, say,…
Thank you so much. I appreciate the work you're putting into this software.
Buuut while I'm at it, what if you could use masks on the opacity for different properties of a texture layer (albedo, smoothness, etc) >:3c
Twice as many masks, half…
Though I get why you might want to limit the use of normals through layer editing! I can imagine things get pretty bloated once you start introducing multiple normal layers to a character. Will the albedo, normal, specular, etc maps be baked down in…
Maybe normals was a bad example! Let's say someone wants to tile a seamless texture mask for albedo purposes, instead. Matching the tiling between the hands and body still means guessing/checking with slight adjustments to the texture in an external…
Also, if you're looking for a less intensive way to make better eyelashes, experimenting with different alphas has produced some good results on my end.
And here's the alpha I made, if you'd like:
https://puu.sh/Gynur.png