lovalicious said: And there's gonna be another dragon, I don't see where the problem is.
yeah, i realized that option after the 1 hour edit window.
more characters would never be a problem. i think the hope is that there will multiple genders of…
lovalicious said: release a kitsune character
there's already a fox, or do you mean giving him more tails?
though, on the topic of japanese animals that are popular in the fandom, a tanuki would also be awesome to see at some point.
question mark causes an issue for me too, but doesn't crash to desktop, stuff just stops working and it throws an error in the log (repeatedly):
IndexOutOfRangeException: Array index is out of range.
at ES2FilenameData.Init (System.String path, .…
that file path looks off
C:\Users\INym\Downloads\%appdata%\yiffalicious\app\Yiffalicious
Did you manually create the %appdata% folder under \Downloads\ ?
If not, this could be throwing off the game when it tries to store the files to the %appdata%…
NaughtyNelly said: Also, what is SSRR
SSRR = screen-space raytraced reflections, listed as "realtime reflections" under Graphics in game.
Good example is the super glossy counter top in the kittchen of the ocean house.
i've got an nVidia GTX660, it's not the top of the line card, but I know
it was able to handle VR back when i was playing with a friends DK2.
streaming
over usb instead of wifi helps a little, but for some reason as soon as
i add the dragoness o…
i'm not sure how Garry's mod is getting away with it, but the Youtube ToS says:
You agree not to access Content through any technology or means other than the video playback pages of the Service itself, the Embeddable Player, or other explicitly au…
not sure if this is the best place to ask, but figured it'd get VR owners attention, who all has a headset, and what kind of frame rates are you seeing?
i've been playing around with using my google cardboard headset, but the framerate is horrible…
while it's not ideal, just a note on the duration slider that might ease your OCD, if you click on the slider you can use the A, D, left / right arrows, and 4 & 6 on the numpad to move in 0.2 second increments.
it's been brought up before and odes mentioned it's something they're experimenting with:
http://forum.yiffalicious.com/discussion/comment/866/#Comment_866
http://forum.yiffalicious.com/discussion/comment/830/#Comment_830
@Dogson, right now it looks like i've got some reading and video watching to do. i'm slowly getting the hang of blender, there are just so many keyboard shortcuts. i had done some model tweaking for 3DCG/3DCGE in the past using Metasequoia, but blen…
Custom characters / skins hasn't been implemented yet, and @Dogson has mentioned they'd prefer not to have modding discussions going on:
http://forum.yiffalicious.com/discussion/comment/2145/#Comment_2145
Plus... Unity isn't the easiest to hac…
@Dogson, thanks for the detailed info. For texture mods I used to just use gimp, but it sounds like Zbrush/SubstancePainter might be more intuitive, i'll give those a try.
also, i apologize if i did anything wrong, i didn't see anything in the TOS …
thanks for the input, i think i'll struggle through learning blender more. the UI is not the most intuitive, but it does seem like there is a big community for it online.
i've started to stitch things together, now i just have to figure out how to …
when the parent is deleted it seems to move the anchor to another location, resulting in the body contorting. It's hard to find them with the new fading, but i found it. The green dot is the horse's hand anchor, the bunny and horse (wolf was just de…
Aspirante said:
Is 6.0 going to be made available on Itch?
odes said there's a size issue with itch they have to look into
http://forum.yiffalicious.com/discussion/473/is-there-a-way-to-buy-0-6-without-patreon
Not sure if it's exactly what you're asking for, but it seems like this would be covered under the 'custom look at' tagged to be done during the 0.6.0 cycle.
Ohhh!.. ok... Them not moving makes sense thinking of them as anchors placed in space. I was thinking of them as bone segments like the other move points, which would follow the model. Thanks for clarifying.
Could the buggy parenting cause anchors to move away from their normal position on a character when moving them on a prop, or would this be a new issue?
Just tried again, it seems to be related to placing the mirror in 0.5.4. If you place the mirror in 0.6.0 it reloads fine, but if you have a interaction from 0.5.4 the mirrors are gone.
I haven't checked every prop, but i have a 0.5.4 interaction t…