thirteeenth said: Still having an issue with the eyes, because ingame he shows up with heterochromia instead of steely blues.
yeah, we missed this in testing. horse and rabbit both have an issue where only one of their eyes can be skinned. odes is…
DrunkDragon said: But, is it Ilinir or Dragoness
you can call the zip whatever you want, but the character_name needs to match what it's called in game, there's a list here
There are a couple of textures that are shared, where there is overlap they should be with the first character that used the texture:
Hair (Hair_Albedo_Tiled)
Ilinir, Ilinir_Futa, Charlotte, Charlotte_Futa
Penis (CaninePenisAlbedo)
Wolf, Fox
Eye …
@DrunkDragon
a few things:
1: Name your zip something unique
2: The folder "character_dragoness" needs to be the first level in the ZIP file
3: Don't include the index id. as the end user can place the skin in whatever slot they want the zipped sk…
@thirteeenth, you'll need to move the Dick, Eyes, Hair, and Tail textures to their respective folders.
describing the folder structure properly on the wiki has been harder than i thought it would be, if there's a better way to explain it, please le…
the file host gave me some trouble, but the skins look nice.
btw... sorry your screenshots are getting cut off funny in the app, i should have specified it expects the max size to be 128x128px
When the folders are empty the game will use the default skin.
As noted on the Skin Authoring wiki article "To make skin authoring easier, static models and a default skin are provided via the patron download page."
To save on space, not every de…
if you're talking about the yiff engine, 0.7.1 is not it.
i imagine odes will probably make a big change in the version number at that point to make it obvious that it's a significant change.
BSOD should have some of error number and/or dll associated with it.
What version of windows is this on?
What are you system specs?
--edit--
Also, can you provide the .yiff file you are loading that causes this?
dethkruzer said: hopefully it'll get fixed
this issue has come up on a couple of other forums from unity developers, and workarounds have been suggested, i'm able to reproduce this on a VM so that should make it easier to validate a fix.
if it get…
this has been brought up before on patreon and in this thread
the version of Unity changed in 0.7.0 which may be causing this issue.
the issue might be related to reflection compression, i believe odes was looking into this for the next build.
i believe a couple of ideas on how to improve the online interaction and community around them has been tossed around before, but i believe the intent is to keep most of it in game as this is where you would be creating and viewing the interactions.…
this interaction seems to have the breast inflation state stored in the snapshot, which i believe means it was originally saved in 0.6.3 or 0.6.4.
The storing of this data in snapshots was fixed in 0.7.0 but not in a way that breaks old interactio…
that looks like they just have the fox bent over, you can generally edit the interaction to see how the other person positioned the characters.
ignore the 'thrust force override' arrow on the fox, the fox isn't doing any penetration in these screen…
the derived status is intended to show when an interaction is derived from another, for example, if you download someone else's interaction, edit it, then upload it as your own.
Currently the patron build has a new character, Charlotte the cow.
See: http://www.yiffalicious.com/notes/0.7.0
You make characters cum by editing the snapshot and ticking the "cum event" checkbox.
See: http://wiki.yiffalicious.com/index.p…
I personally use RiftCat to emulate a SteamVR headset with my Nexus 5 in a "Dream Vision" headset (basically Google Cardboard with a strap) I picked up at Wal-mart for about $15.
Unity needs to see a HMD (head mounted display) connected to enable
VR mode, unless VRStreamer actually simulates a headset it's not going
to work.
I use RiftCat and it has options to emulate a Rift and SteamVR. If VRStreamer has an option to do …
The only build that's been publicly discussed is 0.7.1, which is a patron build. It's been stated that builds will be slower to release going forward, but I don't see anything saying 0.7.1 is the last.
I would wait for 0.7.1 to drop before expect…
hornystallion81 said:
The next public build comes around August or September.
Horsie said:
I'm not sure if this time will be like before.
right, i wouldn't trust build ETAs from anyone o…
i've been doing some digging and it seems like other people online also report weird visual issues running unity and/or unity games in parallels due to it emulating DirectX over OpenGL.
my mac isn't terribly powerful, but i'll give setting up paral…