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jei3

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jei3
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  • Outside of character creation, this is one of the most requested new features. Non penatrative sex and toys are in the roadmap. https://trello.com/b/9wLqxJsx/yiffalicious-roadmap
    in Dildos? Comment by jei3 December 2016
  • Pandamonium said: Can you just enter an image url, or do you have to embed it? click on the picture frame icon, then paste in the direct link to the image:
  • the BDSM props have parenting, maybe going back and updating the old props during the move to the new engine is in order.
  • Pandamonium said: always able to change the value of the skins using the dropdown menu yeah, that was a bug
  • thanks for the suggestion. adding more place-able props (either custom or those already in levels) is something that's been brought up a few times before to the devs.
  • i checked 0.5.4, 0.4.4, and 0.1c before posting, they all have the skin slider locked until you 'unlock features' with your patreon email. as odes mentioned, it was more so the convenience of arbitrarily changing the skins rather than the use of th…
  • i went back and looked at old versions, i don't think the bunny's skin was ever free. there was a bug that some people were exploiting to get around the fact that skins weren't free, but i believe this bug was fixed.
  • you may need to download a third party ZIP utility. WinRAR and WinZip are trial software, 7-zip is free.
  • depending on the motherboard, i think this can be adjusted in the BIOS. based off the device id (0xa16) which is an i5-4310U, so you should be able to get up to 2GB of dedicated video memory (according to Intel's spec sheet)
  • what level was this in, and did you have anything other charactrs or props placed before the glory wall? the log is showing a D3D error: d3d11: failed to create 2D texture id=1128 width=512 height=512 mips=10 dxgifmt=72 [D3D error was 887a0005] I'…
  • more info about reproducing, the fox REALLY has to start moving around for this to be noticeable. if you open the interaction and hit play/stop it doesn't happen. but if you let it get to the snapshot "dicks" or "slide in" where the fox's shoulders …
  • Zargo said: If Yiffalicious could work directly from the Riftcat (Play Oculus Rift Games 0.6-0.8 SDK RiftCat might need to update their SDK support before that hapens. It says SDK 0.6 - 0.8 which is a year old. The latest Unity builds use the Ocul…
  • When I recorded the footage for the 0.6.4 trailer odes posted I was running: Yiffalicious (64-bit) in windowed mode, 1280x720 @ Fantastic RiftCat Settings: VRidge running on Nexus 5 connected via 5Ghz WLAN Computer Specs: Intel i7-2600K @ 3.…
  • odes mentioned this on the patreon post https://www.patreon.com/posts/gift-from-us-7580252 (BTW! Some might notice that the music is disabled in the Fantasy level. This is because we licensed a limited amount of plays, and with sharing the app open…
  • @worsel, 0.6.4 is out now. this should fix this issue without needing to run a seperate script or rename files. i tested it on macOS 10.12 with Wineskin 2.6.2 + WS9Wine1.9.24
  • i believe you have found a bug, i've noted the derivative interaction so this can be looked into. @odes, it looks like the the derived field is being left null during interactioncreate even when the GUI shows it should be derived
    in 'Derived'? Comment by jei3 December 2016
  • for the benefit of those not on Discord, odes mentioned this on 2016/12/21 Anatomically correct - we're considering it for the character editor. There are some technical challenges, but we're discussing how those could be solved. ... The anatomicall…
  • it sounds like you want inflation, but tied to a non character object so it's not necessarily a "cum event" that triggers it? it could be a hose or air pump prop, for example. also, there already is hips and/or hips/ass inflation.
  • worsel said: I can always write a bash script to find and rename *.yiff to *.yiff1. glad i could help, you'll just want to make sure you revert the file names when this is actually fixed / worked around in game.
  • this has been brought up in Discord chat, the devs have expressed a desire to update the page to reflect the change in features/content.
  • some further testing indicates it's just the question mark (exactly zero or one) that doesn't work right. asterisk (zero or more) appears to work fine. so "*.yiff*" works, "*.yiff?" doesn't. that would at least give you a smaller list than ALL file…
  • this was bugging me, so i dug into it a little more, there appears to be a bug with wine's implementation of both DirectoryInfo.GetFiles and DirectoryInfo.EnumerateFiles functions. if you rename an interaction to .yiffx (where x is an alphanumeric …
  • this is a weird issue, i was able to get a macOS box set up to test this. local interactions save correctly and i've validated that they are proper .yiff files, but the load interaction screen shows up blank. i tested this in 0.6.3b for both the 3…
  • nothing to apologize for, just letting you know x-mas stuff (including a santa hat actually) came up in discord, but nothing's been promised yet.
  • this was brought up on the discord chat back on 11/15, so far nothing has been committed to yet.
  • i assume "windowed full screen" you mean like Fallout 4 and other games have, where it's full screen on one monitor but you can still mouse out and leave the game up and running? you can do this with command line parameters until it's properly adde…
  • this was brought up on discord with GIFs of it occurring, it appears to be tied to the fur shader and quick motion, i believe @odes  is already looking into it
  • I have this working over Wi-Fi on my Nexus 5 by doing the following: Launch VRidge running on Android PhoneLaunch RiftCat on Windows PCClick "Play SteamVR Games" You should see a "VRidge Runtime" window and a "SteamVR" window On the phone you get …
  • improving where the characters look (custom look at) is on the roadmap
  • based on what i'm seeing in 0.6.3 the vaginal dripping state can already be tied to snapshots. -- edit: i re-read your post, it sounds like the author of the interaction left dripping on the whole time? you can edit the interaction once you've open…