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jei3

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jei3
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  • DrunkDragon said: . I have been wanting to try out the program that they use for textures, You're talking about Substance Painter?  I've been playing with it and found it's way easier than editing the flat UV maps. If/when they add texture moddin…
  • @DrunkDragon , i think they had already considered this. waaaay back at the start of this project.
  • DrunkDragon said: Milking I noticed that one but didn't think about it too much, now that i have, there are a few different types of "milking" that i can think of: prostate milkinganother term for handjobs (would this be included with non-penetra…
  • also, a more integrated way of sharing screenshots might be neat at some point that would help mitigate the illegal file worry, if you uploaded directly from within the game.
  • there's a handy plugin for Vanilla: Advanced Editor Config that will let you disable uploads and enable an image url only dropdown.
  • i can get the same consistent "the file failed to upload" error on my server by killing the gd2 library which is used for processing images by PHP. vanilla doesn't seem to log anything by default, not sure who thought that was a good idea, but if …
  • odes said: As for images - you can upload them somewhere else and then just embed them using the image function Is uploading not supported?
  • DrunkDragon said: You had not needed to go through all of that! It's no problem, I enjoy troubleshooting things
  • i just tried to upload a 100KB PNG and JPG with a resolution of 640x480 and it failed for me too. Doesn't seem to be a size or resolution issue. There's something else going on, probably with the forum setup. The pretty generic vanilla forum insta…
  • Odes and Dogson seem to favor gyazo, so i downloaded that, you can take screenshots with keyboard shortcuts and it directly uploads to your gyazo page. it's also really handy for short GIFs. i then get the direct image link from the gyazo page and …
  • are you talking about how the hand pivots on the anchor point? if so, i've found that putting any amount of rotation will cause the hand to become a fixed point, and adjusting the elbow doesn't move it: positioning the arm/hands to look right i…
  • If it's not added officially, we can always hope for Custom prop import to get implemented
    in Prop: knife Comment by jei3 October 2016
  • odes said: Basically, if a proxy was used, it wouldn't work Hmm... Not sure if it's because my proxy is local, or because unity fixed it, but I'm not seeing any issue when using a proxy. Sadly I don't have anything older than 5.4, else I'd test …
  • DrunkDragon said: anchor point as a prop so basically, a prop that would do away with the need to tie objects to off screen penetrations?
  • unless they're stupid enough to give you access to their computers (which they apparently do from time to time), i don't think you'll have an easy time affecting their computer. you'll just be wasting their time. also, probably goes without saying…
  • worsel said: Back to the surprise, based on the  '...we are also blending normal maps, vertex normals, bones and skinning data. '  I think I have an idea of what the surprise may be.  It's something that's been suggested in a thread or two but not o…
  • Horsie said: I have seen coders streaming coding in game jams, and I enjoy it a lot. if you don't have some level of understanding of coding i suppose it could be boring, but I find it to be much like watching someone paint or compose music. i …
  • ^ same here. i find i appreciate the end product more when i've seen what's gone into it. and from a QA perspective, while a developer might hate this, having insight into how the product was conceptualized and developed makes it easier to find po…
  • sounds like they want something like in Fallout 4 where you have building part 'prefabs' that you can place.
  • odes said: becoming a part of our development process and will affect many future characters ooh.. now i'm super excited! (seriously, not sarcastic)
  • -- edit, don't want to spoil anything...
  • if it's not related to undocumented stuff that was added in 0.6.1 my guess is completely off base. still excited for a surprise though! whatever it may be.
  • my only guess seems too big a feature to release without way more fanfare
  • sorry if i confused people      hopefully a security camera and tripod camera are just a matter of mesh swapping then both the porn directors and voyeurs will be happy!
  • dethkruzer said: small screenshot quite difficult to make out in theory, you could set up a uniform grid as a table that would stretch as the parent resizes. but with the screenshots being only 150px square, stretching them too much would start…
  • love the scanline effect!
  • Greggori said: What I had in mind was the current "dynamics" of the penetration and wondered if there is a possibilty for a sort of separate insertion speed, that a single male subject, for example, thrust in quickly but recedes slowly. Check out …
  • You can inject filters to get the film grain, it looks pretty neat. A webcam would also be a cool prop/pov camera item.
  • +1 from me as well, would be curious to see how the increased FOV would look, particularly with mirrors.
  • i would love to see what you guys could pull off with a character editor. i'd think some of the changes i would want to make (outside of textures) should be minor and potentially manageable with some sort of in game mesh editor. for example, changi…