@freenuts_xd;Possibly, but we haven't gotten that far yet. Right now we need to get the shape system into place.
@Li6 No demo in December unfortunately.
@AgentBanana
Nothing has changed.
Yiffalicious (1) doesn't have an export function unfortunately. YL2 will have one however.
You might want to look into some directx ripper program that can extract 3D data directly from your graphics card.
I can't really comment on the bat-files since I haven't made them, but you could try renaming the custom texture folder to something different to see if it is any of the custom textures that are the culprit:
C:\Users\\AppData\Roaming\yiffalicious\c…
I think the problem is that the level geometry wasn't made with occlusion culling in mind, so objects are a lot more separate than they should be. But even so, some objects should be separate (for authoring purposes) and would still cause issues any…
I mean that the user can position the camera inside walls, ceilings and floors, causing unity's occlusion culling implementation to hide visible objects.
Unity has occlusion culling, but it's tricky to get it working with a free roaming camera. If Yiffalicious was first-person only, it would be easy. However, in our tests with occlusion culling, it has unfortunately created undesirable effects where …
The latest version of Yiffalicious (1) is publicly available to everyone. You can download it here. No pledge required:
http://www.yiffalicious.com/download
@SoanoS
Sry for late reply.
We are looking at different ways for character customization, but just how much you can customize genitals is a bit too early to share at this moment.
@Renara
All characters will be based on the one universal mesh, but…
A workaround is to remove these files in yiffalicious_Data:
level9sharedassets9.assetssharedassets9.assets.resSsharedassets9.resource
Then, make a copy of level2 and rename it to level9.
Hi, and welcome to the community!
There aren't any plans to implement vore at this moment. Just thinking about it seems like a nightmare to implement properly in 3D. Unless it's pre-animated, but that's not how we're doing things.