That measure model behaving oddly has to do with tessellation. When close to the camera, tessellation will gradually kick in and smoothen out the mesh. This kind of tessellation is not suitable for meshes that are supposed to have hard edges though.…
Thanks for making us aware of these bugs.
The breast seam bug has been fixed.PartInstances now also work properly with gizmos and mirroring upon conversion.
I'm still not able to reproduce your alt-tabbing errors.
I was doing it in windowed mode, but I tried fullscreen just now and I can't seem to reproduce it unless I actually alter the texture during posing. :shrug:
Outside programs shouldn't be messing with the undo function. It's only when the applicatio…
I was able to reproduce your decal issue if i:
1. Extracted the decal texture asset.2. Set the local asset object to reference the extracted asset path.3. Changed the extracted texture asset while in pose mode.
I was not able to make this happen unl…
Thanks for pointing these issues out.
We've added a new property to the eye shader - Edge specular:
(This used to be hardcoded at 1, but now we have this slider so you can set it to 0.)
You are able to color fluff instances, but it's undocumented and rather difficult to figure out. Here's how it works.
1. Fluff decides its color based off the color mask.
2. This color mask goes from black to white, where black means "pick source c…
Hi there koinuchan!
Yiffalicious is limited to the pre-created characters it ships with. You are able use custom skins that people have authored for these characters, but it's not a very good system and rather cumbersome to work with. Only …
2. Thanks for pointing that out. This is a bug which has now been fixed.
3a. Surface offset is now possible to tweak in sculpt tools (for the patch build).
3b. Wow, that list isn't even supposed to be visible. You're only meant to sculpt pro…
Good work as always, Craket! Mumble is a cutie for sure.
Yeah, I think waiting for the cloud makes a lot of sense. It's our priority for this month, so hopefully we'll have it ready for the next release.
There has been an error in our routine, where old assets have been imported into the project causing this issue. These old assets has now been removed from the source, so this should hopefully not happen again.
We'll probably publish a patch build …
Ok, so this is problem I've been seeing popping up from time to time. Not only in our own code, but also in 3rd party libraries.
C# does something that no other language does, as far as I know. When converting a string to a float, most languages of…