1) Asset library.
a) I agree. As with all, priorities.
b) Fair point.
a) Yeah, it's a problem I'm aware of.
b) It's a good idea.
c) It's a good idea.
d) It's a generic layer. What each index represents depends on the object it's co…
The name is a bit w/e. It is what it is. Some liked it, some preferred the old name. In the end, it's just a name, and it's the features and content that matter. TBH, I never liked the name "Yiffalicious" so I'm happy moving over to something else.
I was not able to reproduce with just opening color index and going to pose mode. However, opening color picker, then going to pose mode, and then closing color picker did shift the decals around.
Is that what you meant?
I've made it so that color…
Hey there Vepyr8, welcome to the forum!
You can edit shaft options by first selecting the character to have balls, which will spawn balls and a shaft. Then shaft options will spawn too, and you can edit the shaft there.
Thanks for pointing that out, canine2 masks have been fixed for the next release.
I'm not sure a lot can be done about bone scaling, but the shape seems strange by default. Forwarding shape issues to dogson.
The focus will still be on sex interactions, but the idea is indeed to introduce story creation aspects as well with speech bubbles and narration (in addition to being able to change poses etc).
It will probably be possible to branch stori…
It will allow for far more custom animation, while offering automatic behaviors for different kinds of penetration. For starters, only anal and vaginal, but more behaviours will be added later on.
The guys behind Virt-A-Mate are amazingly skilled and very hard working. I'm very impressed with what they've accomplished, and can do nothing but salute their hard work.
I must admit I haven't made the progress this summer as I was h…
Work on interactions will start after character editor. What's left on character creator is fur shading + authoring, and possibly clothing too. Once we have that, we'll start working on more dynamics systems (shafts, balls), and then move into inter…
That link doesn't work. I think you linked to your own internal dropbox file. You need to share it before you can link it publicly. (Also, in case you don't want to share the file with everyone in the forum, you can just send me a PM.)
Actually, seems like we weren't saturating, which is risky. So good that you brought this up. When saturating, the result is more as expected.
Still, alpha shouldn't be affected (which it isn't anymore), but result should definitely be saturated to…
Thanks for reporting. Seems like the alpha channel is affected by fill layer, which it shouldn't be. (Affecting alpha will affect alpha clipping, but only for externalities i.e. head, hands and feet.) Apparently, using COLOR_DODGE produces a result …
Your computer seems strong enough, so I'm not sure what the issue is. I can't seem to reproduce it. I suppose I could disable the 3D rendering when the cloud is active. I'll add a setting for that so you can see if it helps.
Definitely report any i…