Should you consider giving it a try after all, go with the "imperial" fur-shader. FurFx is outdated and only partly functional (scam).
I have played around with it a little. Performance is good and applying the fur via textures (alpha-channel etc.) …
Those physics should be extremely easy to implement, especially with this package. It can be used for all jiggling body parts as long as they don't "branch". Only downside is no collisions with regular physics-shapes in the scene. But that makes it …
If I'm right about the way the Cathouse Tale team is handling their effects, they will most likely have problems with moving characters, because of vertex weights. If a surface is moved by several bones, the sticky particles will shift and not stay …
Concerning performance, you could always make the feature optional to be toggled on/off.
That "cum test" doesn't impress me much tbh. It doesn't seem to have any "liquid" properties at all. Those are just particles with collision detection. An event…
Alright then. I'm probably just pissed about the results. After waiting so long for a proper yiff game, I guess I can wait some more and hope there will eventually be something in there for me. And I'll keep my fingers crossed for full body customiz…
Yeah well, that inflation stuff was never my "thing", but to each their own
If "petite cat" and "athletic wolf" can make it into the game, that would be perfectly fine with me.
And a character editor in the future - along with setting up free poses…